Fishball Rush!
Touch my creation
Fishball Rush!
Touch my creation
Role: Creative, Visual Design, 3D Modeling, Game Development
Client: Personal Project
Year: 2020
For my final project in my UWE degree course, I developed "Fishball Rush!", a VR game using Unity game engine. With the recent release of the Oculus Quest 2 VR headset, I incorporated hand tracking to enhance the immersive experience.
The game's theme is based on the iconic Hong Kong street food snack, fishballs, and players take on the role of a street food stall owner. My goal was to challenge myself in VR game development while creating a fun and engaging experience for players. Overall, "Fishball Rush!" offers a unique and immersive way to explore Hong Kong's street food culture from the perspective of a street food stall owner.
Role: Creative, Visual Design, 3D Modeling, Game Development
Client: Personal Project
Year: 2020
For my final project in my UWE degree course, I developed "Fishball Rush!", a VR game using Unity game engine. With the recent release of the Oculus Quest 2 VR headset, I incorporated hand tracking to enhance the immersive experience.
The game's theme is based on the iconic Hong Kong street food snack, fishballs, and players take on the role of a street food stall owner. My goal was to challenge myself in VR game development while creating a fun and engaging experience for players. Overall, "Fishball Rush!" offers a unique and immersive way to explore Hong Kong's street food culture from the perspective of a street food stall owner.
Demo and explaining the game play.
Demo and explaining the game play.
I learned 3D modeling in Blender through self-teaching.
I learned 3D modeling in Blender through self-teaching.
I was thrilled when the hand tracking prototype was successful. It allowed me to finally touch and interact with my creations.
I was thrilled when the hand tracking prototype was successful. It allowed me to finally touch and interact with my creations.